Dnd Actions Cheat Sheet

Dnd Actions Cheat Sheet - You can move at any time during your turn (before, after, or during actions). You may take up to 1 bonus action if you have an ability that specifies the context of a. Choose a spell and cast it. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Swing a sword, fire an arrow, etc. Can’t require spell completion trigger. Combat actions each turn you get 1 move and 1 other action. Move up to your move speed. You can also interact with one object or feature of the environment for free. On a success, you may knock the target.

You may take up to 1 bonus action if you have an ability that specifies the context of a. You can move at any time during your turn (before, after, or during actions). You can also interact with one object or feature of the environment for free. Combat actions each turn you get 1 move and 1 other action. Move up to your move speed. Swing a sword, fire an arrow, etc. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Can’t require spell completion trigger. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Choose a spell and cast it.

You may take up to 1 bonus action if you have an ability that specifies the context of a. Move up to your move speed. Choose a spell and cast it. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Combat actions each turn you get 1 move and 1 other action. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. On a success, you may knock the target. You can move at any time during your turn (before, after, or during actions). Can’t require spell completion trigger. Swing a sword, fire an arrow, etc.

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Can’t Require Spell Completion Trigger.

Characters with natural abilities, talents, or magical aids have modifiers which increase the. Combat actions each turn you get 1 move and 1 other action. You may take up to 1 bonus action if you have an ability that specifies the context of a. Choose a spell and cast it.

On A Success, You May Knock The Target.

You can also interact with one object or feature of the environment for free. Swing a sword, fire an arrow, etc. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. You can move at any time during your turn (before, after, or during actions).

Move Up To Your Move Speed.

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